Green Blue Red Black. Steepness, tight corners and passing close to a tree or rock harden a section. Guests are coloured by their own grade.
Each guest wants some places (▲ summit, ● cafe, ★ observatory from day 3) and some metres of skiing at their own grade (skis icon). The bar is patience; it drains in queues, and slowly while a building they want is missing. Runs below their grade are fine at full speed but only half as much fun; runs above their grade slow them down and shrink their patience. ■ means heading home.
You have a chair lift to the summit and a black run straight down the face. Today's guests are mostly greens, and they'll struggle on that black.
Draw them a green: from the summit, wind round the mountain across the slope rather than straight down it. Watch the colour as you draw. Guests also want a cafe once they ask for one.
Each hour on the clock lasts a minute, and the game pauses while you draw. Keep satisfaction above 50% at the end of each day.